This page links texts and other materials that are related to SOMETHING SOMETHING SOUP SOMETHING. It also recommends a few other (computer) games that playfully disclose philosophical experiences.
If you are interested in learning more about how to 'do' meaningful stuff with and within virtual worlds, feel welcome to read, watch, or play anything you find here :)
- Gualeni, S. (2022). “Philosophical Games”. In Grabarczyk, P. (ed.), Encyclopedia of Ludic Terms (Spring 2022 Edition).
- Gualeni, S. (2018) “A Philosophy of 'DOING' in the digital”. In Romele, A. and Terrone, E. (eds.), Towards a Philosophy of Digital Media, pp. 225-255. Basingstoke (UK): Palgrave Macmillan, Cham.
- “You Don't Know What Soup Is” - Published on TH!NK, the quarterly research magazine of the University of Malta, issue 20 (June 2017)
- Harrington, J. (2017) “Something Something Game Something”. Proceedings of The Philosophy of Computer Games conference, Kraków (Poland).
More about 'playable philosophy':
Stefano's work, both as an academic and as a game designer, explores the use of virtual worlds as ways to materialize thought experiments and to practically (and maybe even playfully) pursue philosophical ideas.
Most of those ideas were presented in the 2015 book Virtual Worlds as Philosophical Tools (Palgrave MacMillan).
Recent (and shorter) versions of the same argument can also be found in the following academic articles:
- Gualeni, S. 2016, “Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts”. In G|A|M|E - The Italian Journal of Game Studies, vol. 5, 1.
- Westerlaken, M.; Gualeni, S. 2017. “A dialogue concerning ‘doing philosophy’ with and within computer games”. Proceedings of the Philosophy of Computer Games conference. Krakow, Poland, 2017.
- Gualeni, S. 2018 “A Philosophy of ‘DOING’ in the digital”. In Romele, A. and Terrone, E. (eds.), Towards a Philosophy of Digital Media, pp. 225-255. Basingstoke (UK): Palgrave Macmillan, Cham.
Other (free) computer games we recommend: